Choice-driven narrative adventure (Walking-sim/Drama vibe), vertical-slice in pre-production
Co-dev support on PC: gameplay polish, optimization, and shipping support
Full-cycle game development (preceded by a milestone-ready vertical slice)
Co-dev support on production builds: features, polish, optimization
Producer, Game & Level Design, and Project Management on a shipped AAA title
Developer on a shipped episodic narrative adventure
Game Design & Narrative Design on an episodic, choice-driven adventure
MMORPG-survival for Android; Producer + Game Design + Project Management
Full co-development partner across production
Comparable to Sifu, Absolver; full-cycle dev from vertical slice, now in production
Comparable to Kingdom Come: Deliverance, Mount & Blade II: Bannerlord; co-dev of world locations and quest systems
Comparable to Green Hell, Stranded Deep, The Forest; co-dev of vertical slice and ongoing production
Comparable to Ori and the Blind Forest, Hollow Knight, GRIS; complete vertical slice Demo delivered
Comparable to Dishonored 2, Deus Ex: Mankind Divided, Thief; vertical-slice demo
Comparable to Rainbow Six Mobile, Warface Mobile, Critical Ops; full playable Demo